Get Remaining Auto Continue Time
Blueprint display name: Get Remaining Auto Continue Time
Declaring type: UAdvancedDialogueWidgetBase
Blueprint category: Dialogue|UI|Continue
Exposure: BlueprintPure
What it does
Section titled “What it does”Seconds on the component countdown, or -1 if none is scheduled or no component is assigned.
C++ declaration
Section titled “C++ declaration”float GetRemainingAutoContinueTime() const;Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”No declared parameters beyond the implicit instance target (where applicable).
Return: float. As a BlueprintPure function it is an expression node without execution pins.
Usage context
Section titled “Usage context”Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueWidgetBase.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueWidgetBase.cpp