Skip to content

Set Dialogue Float

Blueprint display name: Set Dialogue Float
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Variables|Write
Exposure: BlueprintCallable

Store a Float. Invalid tags or types rejected by the active schema are ignored. Stored on this component, not saved to disk.

void SetDialogueFloat(FGameplayTag Variable, float Value);
Parameter Declared type Direction / default Meaning
Variable FGameplayTag Input Exact Gameplay Tag identifying the component variable.
Value float Input Typed value supplied to the variable operation.

Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Use the exact Gameplay Tag and declared value type; stored data is component-local. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp