Select Dialogue Choice
Blueprint display name: Select Dialogue Choice
Declaring type: UAdvancedDialogueWidgetBase
Blueprint category: Dialogue|UI
Exposure: BlueprintCallable
What it does
Section titled “What it does”Forward a current visible index to the component. No effect without a component; runtime rejects invalid or disabled choices and selection while paused.
C++ declaration
Section titled “C++ declaration”void SelectDialogueChoice(int32 ChoiceIndex);Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”| Parameter | Declared type | Direction / default | Meaning |
|---|---|---|---|
ChoiceIndex |
int32 |
Input | Index within the current visible choice list (not authored array position). |
Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.
Usage context
Section titled “Usage context”Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueWidgetBase.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueWidgetBase.cpp