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OnDialogueStarted

Member: UAdvancedDialogueComponent::OnDialogueStarted
Delegate type: FAdvancedDialogueStarted
Exposure: UPROPERTY(BlueprintAssignable)

A session has started on the supplied root asset. Starting may immediately traverse automatic nodes or finish; do not assume it is waiting for input.

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(
FAdvancedDialogueStarted,
UAdvancedDialogueAsset*, DialogueAsset
);

The delegate macro contains the following type/name pairs, as authored in source:

Type Parameter name
UAdvancedDialogueAsset* DialogueAsset

Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.

  • Property: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Delegate signature: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h