OnDialogueStarted
Member: UAdvancedDialogueComponent::OnDialogueStarted
Delegate type: FAdvancedDialogueStarted
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”A session has started on the supplied root asset. Starting may immediately traverse automatic nodes or finish; do not assume it is waiting for input.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAdvancedDialogueStarted, UAdvancedDialogueAsset*, DialogueAsset);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
UAdvancedDialogueAsset* |
DialogueAsset |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h