Portal
Graph context-menu category: Navigation. Editor menu label: Portal.
Portal defines a named destination using Dialogue.Portal.*. Connect its Next to the subsequent flow.
Portal defines a unique Dialogue.Portal.* destination in the graph and continues through Next. Jump transfers to the Portal identified by Target Portal.
Use to share an ending without long crossing wires. Avoid automatic loops: runtime traversal is bounded, so an infinite chain is an error rather than a game-thread hang.
How to use this node
Section titled “How to use this node”- Open a Dialogue Asset and right-click an empty section of the graph.
- Find the node under the category given above (START is created as part of the graph).
- Configure its fields in the Details panel and connect the flow pins shown in your editor.
- Save the asset and inspect the validation and runtime tools.
Runtime and integration notes
Section titled “Runtime and integration notes”The runtime meaning is documented above from the bundled node reference. The graph is compiled to runtime node data; this is not an Unreal Engine Event Graph node. For behavior spanning gameplay objects, see Gameplay events or Blueprint APIs.