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On Dialogue Choices Displayed

Blueprint display name: On Dialogue Choices Displayed
Declaring type: UAdvancedDialogueWidgetBase
Blueprint category: Dialogue|UI
Exposure: BlueprintImplementableEvent

The current visible choice list and automatic child widgets are ready. Indices match this list, not the asset source array.

void BP_OnDialogueChoicesDisplayed(const TArray<FText>& Choices);
Parameter Declared type Direction / default Meaning
Choices const TArray<FText>& Input Currently visible responses supplied for UI presentation.

Return: No return value (void). This is an overridable Blueprint event/interface contract; the editor event/function representation depends on the containing interface or class.

Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueWidgetBase.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.